The Project

The Project

Why is it needed?

The COVID-19 crisis has had a particularly negative impact on the Cultural and Creative Sectors (CCS). Education and training possibilities for youth have also been disrupted for an extended period of time, with long-term consequences for post-COVID-19 recovery. Although the pandemic increased uncertainty and anxiety about the future, it also enabled the development of new business models with market potential for young people, thereby addressing both the major societal challenges that CCS are facing in the aftermath of the global crisis, as well as the opportunities that the crisis has brought to light. Strategic complementarities can be developed by building on the impact COVID-19 had on both the education and the CCS.

In this context, considering the changing nature of media use and the variety of digital tools available, the issue of young people’s ability to come up with creative and innovative solutions arises.  The younger generation has to overcome unprecedented risks and skill inequalities, in addition to pursuing professional prospects in a critical environment.

Why is it needed?

The COVID-19 crisis has had a particularly negative impact on the Cultural and Creative Sectors (CCS). Education and training possibilities for youth have also been disrupted for an extended period of time, with long-term consequences for post-COVID-19 recovery. Although the pandemic increased uncertainty and anxiety about the future, it also enabled the development of new business models with market potential for young people, thereby addressing both the major societal challenges that CCS are facing in the aftermath of the global crisis, as well as the opportunities that the crisis has brought to light. Strategic complementarities can be developed by building on the impact COVID-19 had on both the education and the CCS.

In this context, considering the changing nature of media use and the variety of digital tools available, the issue of young people’s ability to come up with creative and innovative solutions arises.  The younger generation has to overcome unprecedented risks and skill inequalities, in addition to pursuing professional prospects in a critical environment.

What do we intend to do?

The SIDE project is in line with the Digital Action Plan and with the Erasmus+ goals. Specifically, the project will develop tools as measures to accelerate digital transformation. Furthermore, SIDE will use digital means to adapt to the way creative products, cultural goods, and events are created, managed, disseminated, accessed and consumed. The fundamental goal of the SIDE project is to equip young people with digital competences and capabilities, empower them to participate and engage in cultural digitization initiatives, new project developments, local activities, social discussions and the promotion of EU values and culture.

What do we intend to do?

The SIDE project is in line with the Digital Action Plan and with the Erasmus+ goals. Specifically, the project will develop tools as measures to accelerate digital transformation. Furthermore, SIDE will use digital means to adapt to the way creative products, cultural goods, and events are created, managed, disseminated, accessed and consumed. The fundamental goal of the SIDE project is to equip young people with digital competences and capabilities, empower them to participate and engage in cultural digitization initiatives, new project developments, local activities, social discussions and the promotion of EU values and culture.

How?

SIDE promotes innovative, creative and interactive digital tools to help young people and other stakeholders, particularly those in the field of arts and culture, improve their skills and capabilities. The project aims for initiatives that improve cross-sectoral collaboration, support the implementation of new technologies and promote the resilience of the Culture and Creative Sector (CCS). The main objective is the recognition of the significance of using modern methods that adapt to the needs of society and relieve the socioeconomic difficulties.

How?

SIDE promotes innovative, creative and interactive digital tools to help young people and other stakeholders, particularly those in the field of arts and culture, improve their skills and capabilities. The project aims for initiatives that improve cross-sectoral collaboration, support the implementation of new technologies and promote the resilience of the Culture and Creative Sector (CCS). The main objective is the recognition of the significance of using modern methods that adapt to the needs of society and relieve the socioeconomic difficulties.

The SIDE project will lead to:

Increased skills and knowledge of young people, young artists and youth workers in each partner country, in order to successfully use the generated tools in practice

Improved access towards sustainable education through awareness of skills and qualifications gained by using the deliverables that are adapted to the new digital demands for the Culture and Creative Sector (CCS).

Activities

All of the aforementioned outputs will be accomplished through the:

Project Duration

A total of 30 months

Start Date

2021-03-01

End Date

2023-08-28